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Devlog
Bloody Battlegrounds
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Devlog
Documentation + User Guide
October 11, 2023
by
hovr
Documentation Concept similarities and differences In terms of visual design I was able to continue with my initial vision of a grittier Nuclear Throne art style, but I wish a had more time to decorat...
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Game Testing
October 06, 2023
by
hovr
Game Testing Feedback Changes Weapons Knife Damage changed from 2 to 1.5 Fire rate changed from 2 to 1.6 Linger time changed from 0.2 to 0.15 Slightly increased hitbox The knife was meant to be used a...
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Polish and UI
October 06, 2023
by
hovr
Polish and UI Polish Shooting The default cursor felt a little boring and out of place so i replaced it with a crosshair. To give more feedback to the player and make shooting more satisfying, I added...
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Presentation and Graphics
October 01, 2023
by
hovr
Presentation and Graphics UI Menu To give off a creepy vibe straight from the beginning I gave the main menu have noise post processing. The music track playing is viviphobia by pikaro, a friend of mi...
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Enemies and Interaction
September 29, 2023
by
hovr
Enemies and Interaction Enemies Pathfinding Previously enemies were pathing directly to the players position, leading to enemies walking into walls. To combat this issue a pathfinding system was neede...
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Basic Level Blocking
September 16, 2023
by
hovr
#Level Design
Basic Level Blocking Tilemap For building the level I made use of a tilemap as I decided to work with a spritesheet for the environment. To give walls collision I placed them on their own grid with a...
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Player Movement
September 08, 2023
by
hovr
#Player Movement
Player Movement Implementation Implementing player movement was pretty straight forward for this project. A simple top-down 8-way movement system was needed to allow the player to move up/down, left/r...
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Game Concept
August 26, 2023
by
hovr
Overview Working Title The title for this project is Bloody Battlegrounds. Concept Statement Bloody Battlegrounds is all about fighting through hordes of mutated zombies on the streets of London with...
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