Presentation and Graphics


Presentation and Graphics

UI

Menu

To give off a creepy vibe straight from the beginning I gave the main menu have noise post processing. The music track playing is viviphobia by pikaro, a friend of mine that kindly allowed me to use their music in my game. I found it matched the atmosphere perfectly.


Player HUD

I kept the HUD minimal, and had health and ammo outlined with a red border to help draw attention and make them clearly visible to the player.


Feedback

I had a few people mention the size of the blood being too big and spreading out too much. I want there to be lots of blood to match the name, Bloody Battlegrounds, but I may lower the size of the blood particles a bit.

Damage feedback when shooting mentioned. A flash effect on the enemy hit, screen shake, or hit sound effect were suggested.

One tester found it hard to differentiate walls from walkable surfaces.

Other additions mentioned include:

  • Mags dropping when reloading
  • Footstep sounds with different surfaces
  • Shadows from walls to help with depth
  • Allow the player to get closer to the top of walls, going slightly behind the wall.
  • Enemy sounds
  • UI Button sounds
  • Victory/Lose sound

Files

v0.32 - adjusted music level and fix UI anchor.zip 14 MB
Sep 30, 2023

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