Bloody Battlegrounds
- Movement: W, A, S, D
- Shooting: Hold left click
- Reload: R
- Knife: 1
- Pistol: 2
- Rifle: 3
- Shotgun: 4
- Open shop (between waves): E
Weapon held affects movement speed.
Audio
- Snake's Authentic Gun Sounds Pack (SnakeF8, 2022a) - Weapon shooting and reload sounds
- Snake's SECOND Authentic Gun Sounds Pack (SnakeF8, 2022b) - Weapon shooting and reload sounds
- viviphobia (pikaro, 2023) - Music
Fonts
- Bleeding Pixels (Wannabeien, n.d.)
- monogram (datagoblin, 2018)
All other sprites/sounds were made by me.
ChatGPT or any other AI tool was not used in this project.
- Sound effects and background music
- Character art
- Tilemap art
- UI art
- Restart game screen
- Settings screen
- Enemy AI pathfinding
- SnakeF8 (2022). Snake’s Authentic Gun Sounds. [online] itch.io. Available at: https://f8studios.itch.io/snakes-authentic-gun-sounds
- SnakeF8 (2022b). Snake’s SECOND Authentic Gun Sounds Pack. [online] itch.io. Available at: https://f8studios.itch.io/snakes-second-authentic-gun-sounds-pack
- datagoblin (2018). monogram. [online] itch.io. Available at: https://datagoblin.itch.io/monogram
- Wannabeien, T. (n.d.). Bleeding Pixels Font. [online] 1001 Free Fonts. Available at: https://www.1001freefonts.com/bleeding-pixels.font
- pikaro (2023). viviphobia. [online] Bandcamp. Available at: https://pikkkkaro.bandcamp.com/album/viviphobia
Development log
- Documentation + User GuideOct 11, 2023
- Game TestingOct 06, 2023
- Polish and UIOct 06, 2023
- Presentation and GraphicsOct 01, 2023
- Enemies and InteractionSep 29, 2023
- Basic Level BlockingSep 16, 2023
- Player MovementSep 08, 2023
- Game ConceptAug 26, 2023
Comments
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This game had a lot of competition this semester in terms of wave-based shooters with upgrade systems, however it has held its own admirably, and in some runnings of this unit, this would be the most feature-rich game produced in a semester. The choices made in the design here are sound, and the tweaks to the game as a result of testing have had a positive impact on the playability and fun of the game.
There is a cohesive art style, and the game hits just the right level of difficulty and stress in those pinch moments where the player begins to get overwhelmed.
The little bits of polish in this are also great, like the camera shake. blood effects, and the implementation of aggro on the stronger enemies mean there is a lot to love about this game!