Peggle Planets
Hit all the pegs before you're out of planets to advance to the next level!
Land in the buckets for bonus points!
Aim: Mouse
Shoot: Left Click
Lasers (on level 7): Space
Music: pikaro - i think i'm in love (pikaro, n.d.)
Visual ammo code, located in PlayerShooting (Brisson, 2021)
ScrollBackground Script (Tarodev, 2021)
MovingPeg Script (Root Games, 2021)
All sprites and sounds were made by me using Paint.NET and Audacity.
ChatGPT or any other AI tool was not used in this project.
Ball Shooting
Ball aiming constraints
Ball movement
Ball collisions
Peg collision
Next Turn
Ammo
Level completion
Scoring
Visual style and feel
Trail
Improved Score Display
Lindslay-Mode
Sound Effects
Music
Title screen with level select
In-game UI
Start of level text
End of level success text
End of level failure text
Cumulative Score
Game mechanics locked
Functionality
Functionality
Visual style
Functionality
Bonus Pickup
Functionality
Visual Feedback
Functionality
Correctly resetting
Functionality
Spawns
Functionality
Level Introduction
During Play
Portals that teleport the player
Gravity lift that pulls planets upwards
pikaro (n.d.). i think i’m in love. [online] Bandcamp. Available at: https://pikkkkaro.bandcamp.com/
Brisson, M. (2021). Create a Visual Ammo Counter in Unity. [online] Medium. Available at: https://mike-87852.medium.com/create-a-visual-ammo-counter-in-unity-63e640675ea2
Tarodev (2021). Scrolling Background in 90 seconds - Unity Tutorial. [online] YouTube. Available at:
Root Games (2021). Unity: 2D Moving Platforms. [online] YouTube. Available at:
Comments
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Great game, but I feel the straight aim line is a bit confusing, as gravity takes effect
This game is amazing.
The music is very good and the arts is very beatiful.
Your game is very good.
Thank you :)